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#Actuallomateron

Posted 22 February 2013 - 04:49 PM

when rendering the world why is common to render to a flat world texture instead of rendering to the surface of a sphere and then transforming it into a flat texture?

 

When rendering to the surface of a sphere you can increase the field of view more than pi/2


#1lomateron

Posted 22 February 2013 - 04:48 PM

when rendering the world why in common to render to a flat world texture instead of rendering to the surface of a sphere and then transforming it into a flat texture?

 

When rendering to the surface of a sphere you can increase the field of view more than pi/2


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