Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#ActualBornToCode

Posted 25 February 2013 - 09:34 PM

I notice i had a type in my previous post. This is what you want to do .You want to multiply the 3D max transformation with a rotation of 90 degrees around the X to put it in the same space as DX where Y will be Up and Z will be in and out. Currently right now when you render your mesh using the max coordinate as is. You end up seeing your mesh been updside down correct. If that is the case then you need to do the transformation i said which is multiply it with a 90 degree value around the X


#2BornToCode

Posted 25 February 2013 - 09:33 PM

I notice i had a type in my previous post. This is what you want to do .You want to multiply the 3D max transformation with a rotation of 90 degrees around the X to put it in the same space as DX where Y will be Up and Z will be in and out.


#1BornToCode

Posted 25 February 2013 - 09:32 PM

You want to multiply the 3D max transformation with a rotation of 90 degrees around the X to put it in the same space as DX where Y will be Up and Z will be in and out.


PARTNERS