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#ActualChris_F

Posted 26 February 2013 - 07:08 PM

There is a tradeoff between features and audience size. Increasing the minimum system requirements gives you greater abilities but may potentially decreases your audience size. What is more important to you, graphics fidelity or broadest possible audience? If it's the former, go with OpenGL 1.1, if it's the latter, go with OpenGL 4.3, if it's somewhere in between... Nobody can tell you whats best for your game. Are you making a FarmVille or are you making a Crysis? What features do you feel you need to reach your artistic goals? Picking the minimum spec that gives you what you need is probably the best option.


#3Chris_F

Posted 26 February 2013 - 07:08 PM

There is a tradeoff between features and audience size. Increasing the minimum system requirements gives you greater abilities but may potentially decreases your audience size. What is more important to you, graphics fidelity or broadest possible audience? If it's the first, go with OpenGL 1.1, if it's the latter, go with OpenGL 4.3, if it's somewhere in between... Nobody can tell you whats best for your game. Are you making a FarmVille or are you making a Crysis? What features do you feel you need to reach your artistic goals? Picking the minimum spec that gives you what you need is probably the best option.


#2Chris_F

Posted 26 February 2013 - 07:08 PM

There is a tradeoff between features and audience size. Increasing the minimum system requirements gives you greater abilities but may potentially decreases your audience size. What is more important to you? Graphics fidelity or broadest possible audience? If it's the first, go with OpenGL 1.1, if it's the latter, go with OpenGL 4.3, if it's somewhere in between... Nobody can tell you whats best for your game. Are you making a FarmVille or are you making a Crysis? What features do you feel you need to reach your artistic goals? Picking the minimum spec that gives you what you need is probably the best option.


#1Chris_F

Posted 26 February 2013 - 07:06 PM

There is a tradeoff between features and audience size. Increasing the minimum system requirements gives you greater abilities but may potentially decreases your audience size. Whats more important to you? Graphics fidelity or broadest possible audience? If it's the first, go with OpenGL 1.1, if it's the latter, go with OpenGL 4.3, if it's somewhere in between... Nobody can tell you whats best for your game. Are you making a FarmVille or are you making a Crysis? What features do you feel you need to reach your artistic goals? Picking the minimum spec that gives you what you need is probably the best option.


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