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#Actualkuramayoko10

Posted 28 February 2013 - 02:47 PM

Also, try setting the following flag on your Screen initialization: SDL_DOUBLEBUF

 

With that and SDL_HWSURFACE you will be able to use SDL_Flip() properly.

screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF );

#3kuramayoko10

Posted 28 February 2013 - 02:45 PM

Also, try setting the following variable on your Screen initialization: SDL_DOUBLEBUF

 

With that and SDL_HWSURFACE you will be able to use SDL_Flip() properly.

screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF );

#2kuramayoko10

Posted 28 February 2013 - 02:44 PM

Also, try setting the following variable on your Screen initialization: SDL_DOUBLEBUF

 

screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF );

#1kuramayoko10

Posted 28 February 2013 - 02:43 PM

Also, try setting the following variable on your Screen initialization: SDL_DOUBLEBUF

 

screen = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE | SDL_DOUBLEBUF );

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