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### #ActualBlackJoker

Posted 01 March 2013 - 06:57 AM

Hello to all!

I have a problem with connecting D2D to D3D11. I read a lot of forum articles on that theme, but this interop a little bit hard to understand and more harder to use on practice. I tried to implement it as was saying in this article http://www.braynzarsoft.net/index.php?p=D3D11FONT#still but problem in that in the sample all the code is in 1 file and there is no OOP at all, and I make my engine from the rasterteck framework.

I think during implementation of interop D2D and D3D11 I missed something, but I cant find the problem because program work without errors, but just no text on the screen.

I uploaded my project here, so if you wish to help me, you can look into code and say where i have a mistake because I am completely confused with this problem.

Could someone build up this project and find out why text is not rendered?

I am trying to find a solution already a week, but unsuccessfully.

P.S. I chose to implement D2D + D3D11 because the way to cut texture into pieces seems no so good way to make text output for me, besides it hard to make localization in that way.

### #1BlackJoker

Posted 01 March 2013 - 06:38 AM

Hello to all!

I have a problem with connecting D2D to D3D11. I read a lot of forum articles on that theme, but this interop a little bit hard to understand and more harder to use on practice. I tried to implement it as was saying in this article http://www.braynzarsoft.net/index.php?p=D3D11FONT#still but problem in that in the sample all the code is in 1 file and there is no OOP at all, and I make my engine from the rasterteck framework.

I think during implementation of interop D2D and D3D11 I missed something, but I cant find the problem because program work without errors, but just no text on the screen.

I uploaded my project here, so if you wish to help me, you can look into code and say where i have a mistake because I am completely confused with this problem.

Could someone build up this project and find out why text is not rendered?

I am trying to find a solution already a week, but unsuccessfully.

P.S. I chose to implement D2D + D3D11 because the way to cut texture into pieces seems no so good way to make text output for me, besides it hard to make localization in that way.