@mightypigeon: Did you build that using .NET with C# or VB? When I was working in C++ and DirectX, I'd build mine using the winapi C classes, which is gross Win32 stuff from the 90's... Designing .NET applications are a breeze, but getting my C++ engine built on top of OpenGL to interact with .NET hasn't ever worked out for me yet.
EDIT: Woah, I asked before I looked up wxWidgets. You sir, answered by question before I even knew haha