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#Actualsunandshadow

Posted 01 March 2013 - 10:19 PM

Haha. Makes me think of this old game, though that's not the type of game I'd design as a response.
Crackpots_013.jpg

Okay, my response...

Title: Secret [Admirer is crossed out, Nemesis is scribbled in]

Genre: Oldskool Adventure Game (recent example, the Dream Chronicles series by KatGames)

Story: You are a young superhero attending superhero high school, and someone seems to have started a prank war against you without notifying you of this fact. Opening your dorm room door to find yourself buried in an avalanche of tumbleweeds was just the beginning. Each day your unknown foe (could it be someone from the supervillain side of the divided school?) springs a new and more absurd prank on you. Each day you look for clues as to who your demented secret admirer might be, and whether they are actually dangerous or just socially inept.

Gameplay: Mostly you are collecting found items, using them on other items, and talking to NPCs. Each prank is a scripted scene or cinematic beginning a level, then the level is exploring the school or other setting looking for clues and rumors to get you a step closer to figuring out who is playing the pranks, and why.

Game Time: Less than 10 hrs (and an appropriately low price). Would be part of a series of quick-to-produce games about super heroes and villains. Each game is like a comic book or short story; they share the same engine and some of the same characters, setting, and graphical and audio assets, but each tells a different story.

#2sunandshadow

Posted 01 March 2013 - 10:18 PM

Haha. Makes me think of this old game, though that's not the type of game I'd design as a response.
crackpot.jpg

Okay, my response...

Title: Secret [Admirer is crossed out, Nemesis is scribbled in]

Genre: Oldskool Adventure Game (recent example, the Dream Chronicles series by KatGames)

Story: You are a young superhero attending superhero high school, and someone seems to have started a prank war against you without notifying you of this fact. Opening your dorm room door to find yourself buried in an avalanche of tumbleweeds was just the beginning. Each day your unknown foe (could it be someone from the supervillain side of the divided school?) springs a new and more absurd prank on you. Each day you look for clues as to who your demented secret admirer might be, and whether they are actually dangerous or just socially inept.

Gameplay: Mostly you are collecting found items, using them on other items, and talking to NPCs. Each prank is a scripted scene or cinematic beginning a level, then the level is exploring the school or other setting looking for clues and rumors to get you a step closer to figuring out who is playing the pranks, and why.

Game Time: Less than 10 hrs (and an appropriately low price). Would be part of a series of quick-to-produce games about super heroes and villains. Each game is like a comic book or short story; they share the same engine and some of the same characters, setting, and graphical and audio assets, but each tells a different story.

#1sunandshadow

Posted 01 March 2013 - 09:46 PM

Haha. Makes me think of this old game, though that's not the type of game I'd design as a response.
[img]http://www.nightswimming.com/large/crackpot.jpg[/img src]

Okay, my response...

Title: Secret [Admirer is crossed out, Nemesis is scribbled in]

Genre: Oldskool Adventure Game (recent example, the Dream Chronicles series by KatGames)

Story: You are a young superhero attending superhero high school, and someone seems to have started a prank war against you without notifying you of this fact. Opening your dorm room door to find yourself buried in an avalanche of tumbleweeds was just the beginning. Each day your unknown foe (could it be someone from the supervillain side of the divided school?) springs a new and more absurd prank on you. Each day you look for clues as to who your demented secret admirer might be, and whether they are actually dangerous or just socially inept.

Gameplay: Mostly you are collecting found items, using them on other items, and talking to NPCs. Each prank is a scripted scene or cinematic beginning a level, then the level is exploring the school or other setting looking for clues and rumors to get you a step closer to figuring out who is playing the pranks, and why.

Game Time: Less than 10 hrs (and an appropriately low price). Would be part of a series of quick-to-produce games about super heroes and villains. Each game is like a comic book or short story; they share the same engine and some of the same characters, setting, and graphical and audio assets, but each tells a different story.

PARTNERS