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#ActualSammieo

Posted 02 March 2013 - 06:03 AM

shadowisadog, thank you very much for your reply! Steering behaviours like Seeking would be excellent, but I'm very unsure how to implement a library for a game, and given my tight deadline (19 days!) I would feel comfortable with a simpler, sure-thing approach.

 

On top of that, those links are related to Unity whereas I'm using Unreal, and I sadly can't afford the few days it'd take to fix anything that might go wrong. I'm aware of MoveTo and FindPathTowards, but the part I'm worried about is about node finding.

 

I could place some nodes in the game world for it to travel to, but what I'd rather do is get a variable that stores a randomly generated world coordinate and set that as the goal position, then create a new goal position to travel to whenever that is reached. I can see conditions I'd need to check for if I used that example (e.g. that coordinate is occupied by a static mesh), but is something like that possible?


#1Sammieo

Posted 02 March 2013 - 05:20 AM

shadowisadog, thank you very much for your reply! Steering behaviours like Seeking would be excellent, but I'm very unsure how to implement a library for a game, and given my tight deadline (19 days!) I would feel comfortable with a simpler, sure-thing approach. On top of that, those links are related to Unity whereas I'm using Unreal, and I sadly can't afford the few days it'd take to fix anything that might go wrong. I'm aware of MoveTo and FindPathTowards, but the part I'm worried about is about node finding. I could place some nodes in the game world for it to travel to, but what I'd rather do is get a variable that stores a randomly generated world coordinate and set that as the goal position, then create a new goal position to travel to whenever that is reached. I can see conditions I'd need to check for if I used that example (e.g. that coordinate is occupied by a static mesh), but is something like that possible?

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