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#Actualmynameisnafe

Posted 02 March 2013 - 10:39 AM

Google hits 1-4 use van Velsen documentation which acknowledges but doesn't process these chunks. Hit 5 is this thread, hit 6 is a Gamedev thread no-one got back to on the subject.

Weird, hits 2 and 3 for me were the 3DS format documentation (although I admit having to use Ctrl+F to find the chunks, the documents are so huge that it's extremely easy to miss them). Maybe it gave you different results though. Also I mentioned how rotation works because neither document seemed to explain it (one post in another of the hits explained it instead).

 

Good that was enough though =)

 

Well it's just that now I know that these chunks contain what isn't subchunks, + this link was in one of the ones from that let me google that for you search:

 

http://away3d.googlecode.com/svn/trunk/fp10/Away3DLite/src/away3dlite/loaders/Max3DS.as

And that's a friggin beast of a find, so I thank you sir! smile.png

 

Edit: and the rotate info too :)


#1mynameisnafe

Posted 02 March 2013 - 10:38 AM

Google hits 1-4 use van Velsen documentation which acknowledges but doesn't process these chunks. Hit 5 is this thread, hit 6 is a Gamedev thread no-one got back to on the subject.

Weird, hits 2 and 3 for me were the 3DS format documentation (although I admit having to use Ctrl+F to find the chunks, the documents are so huge that it's extremely easy to miss them). Maybe it gave you different results though. Also I mentioned how rotation works because neither document seemed to explain it (one post in another of the hits explained it instead).

 

Good that was enough though =)

 

Well it's just that now I know that these chunks contain what isn't subchunks, + this link was in one of the ones from that let me google that for you search:

 

http://away3d.googlecode.com/svn/trunk/fp10/Away3DLite/src/away3dlite/loaders/Max3DS.as

And that's a friggin beast of a find, so I thank you sir! :)


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