Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualPuyover

Posted 02 March 2013 - 04:27 PM

Hi Puyover,

 

In my opinion, componentization has been a very good architecture design decision for games as it provides a lot of reusability as well as elegance. In games, try to prefer components over inheritance. I'll leave this references here:

 

http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

http://www.richardlord.net/blog/what-is-an-entity-framework

http://www.richardlord.net/blog/why-use-an-entity-framework

 

Hope this helps!

Thank you skullfire, nice to know there is a pattern at least which is well established into game development tongue.png

I will give that articles a read.


#1Puyover

Posted 02 March 2013 - 04:26 PM

Hi Puyover,

 

In my opinion, componentization has been a very good architecture design decision for games as it provides a lot of reusability as well as elegance. In games, try to prefer components over inheritance. I'll leave this references here:

 

http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

http://www.richardlord.net/blog/what-is-an-entity-framework

http://www.richardlord.net/blog/why-use-an-entity-framework

 

Hope this helps!

Thank you skullfire, nice to know at least there is a pattern which is well established into this task :P

I will give that articles a read.


PARTNERS