It was on your list? You mention 2 books in your post. That wasn't one of them.
On my list before I narrowed it down, is what I meant But sounds good, didn't notice it covers collision response. And the other books don't allocate many more pages to that anyway. It's definitely on my list now. And since it's apparently quite famous, it's a good candidate, too.
I got good use from Mathematics and Physics for Programmers, Mathematics for 3D Game Programming and Computer Graphics, Game Physics Engine Development, and Real-Time Collision Detection.
You have both Mathematics and Physics for Programmers and Mathematics for 3D Game Programming and Computer Graphics? I havent read the former (obviously), would you say its too basic for someone with a CS degree? Or is it still something you refer back to occasionally?