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#Actualroyibernthal

Posted 04 March 2013 - 04:54 AM

All gameplay programming positions require deep knowledge in C++, that's what I had hoped for.

I understand, I won't limit myself then.

 

In that case if I wanted to focus on Unreal I'd have wait for 4, it's good to hear unreal script is being replaced with C++, it certainly opens that door.

 

I do want to make a game based on an existing engine, it'll allow me to gain proper knowledge and experience that are otherwise very hard to gain through tutorials alone.

 

Would you recommend making a game in one of those engines (Unreal 4 or CryEngine 3) solely for practice? Keeping in mind that I most likely won't be able to get a license on my first run.

Would it be possible to publish a game with no commercial purposes (completely free) without a license?


#2royibernthal

Posted 04 March 2013 - 04:52 AM

All gameplay programming positions require deep knowledge in C++, that's what I had hoped for.

I understand, I won't limit myself then.

 

In that case if I wanted to focus on Unreal I'd have wait for 4, but it's good to hear unreal script is being replaced with C++.

 

I do want to make a game based on an existing engine, it'll allow me to gain proper knowledge and experience that are otherwise very hard to gain through tutorials alone.

 

Would you recommend making a game in one of those engines (Unreal 4 or CryEngine 3) solely for practice? Keeping in mind that I most likely won't be able to get a license on my first run.

Would it be possible to publish a game with no commercial purposes (completely free) without a license?


#1royibernthal

Posted 04 March 2013 - 04:49 AM

Indeed all gameplay programming positions require deep knowledge in C++, that's what I had hoped for.

I understand, I won't limit myself then.

 

In that case if I wanted to focus on Unreal I'd have wait for 4, but it's good to hear unreal script is being replaced with C++.

 

I do want to make a game based on an existing engine, it'll allow me to gain proper knowledge and experience that are otherwise very hard to gain through tutorials alone.

 

Would you recommend making a game in one of those engines (Unreal 4 or CryEngine 3) solely for practice? Keeping in mind that I most likely won't be able to get a license on my first run.

Would it be possible to publish a game with no commercial purposes (completely free) without a license?


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