If you think Mathematics for 3D Game Programming and Computer Graphics is too advanced for you, (or at least too fast on the basic) you should take Practical Linear Algebra: A Geometry Toolbox.
The first half is about linear algebra in 2D and the other half about 3D and some pages about the curves. It's a pretty good book and it will give you an intuitive look about linear algebra with practical explanation of the maths and drawings, rather than an approach with proofs and theorems.
I found this book on http://www.realtimerendering.com/books.html (at the end).
And of course do the exercises but don't be scared, you don't need a calculator.