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#Actualphil_t

Posted 04 March 2013 - 03:29 PM

Ok, well I was wondering what the precision was. If you're using only 8 bits per component, it's possible that the precision may not be sufficient to avoid banding in your scenario. If you switch to 16 bits per component, or use it in a forward rendering scenario, does the banding go away?

Another way to test if precision is the issue is to see if the banding matches up with changes in the value of the normal in your G-buffer.

#1phil_t

Posted 04 March 2013 - 03:28 PM

Ok, well I was wondering what the precision was. If you're using only 8 bits per component, it's possible that the precision may not be sufficient to avoid banding in your scenario. If you switch to 16 bits per component, or use it in a forward rendering scenario, does the banding go away?

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