Aha. How would I adjust it to fix that then? Cos you draw a model by looping through the ModelMeshes don't you. So how can the shader set different values
for 2 different ModelMeshParts?
Posted 04 March 2013 - 08:09 PM
Aha. How would I adjust it to fix that then? Cos you draw a model by looping through the ModelMeshes don't you. So how can the shader set different values
for 2 different ModelMeshParts?
Posted 04 March 2013 - 07:53 PM
Aha. How would I adjust it to fix that then? Cos you draw a model by looping through the ModelMeshes don't you. So how the shader be set different values
for 2 different ModelMeshParts?