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#Actualway2lazy2care

Posted 05 March 2013 - 09:00 AM

I've seen Minecraft rake it in, but what I don't get 100% is why is it that Meat Boy and

Braid are so successful.  Both are adventure games, granted they have some neat

game mechanics, but this isn't a terribly new concept.  So why are they so well received?

 

I'm not trying to be negative in any way.  If anything, I think that this is great.  However,

I'd like to know the steps (the process or the system, as in the approach) that they

used in order to come up with such a great game idea.

I think there was a good writeup on the addictive play in super meat boy on gamasutra. Braid is successful because it has a lot of cool gameplay mechanics for the most part; as a lot of people totally ignored the story.

 

edit: I'm almost the opposite of you in that I don't understand why people like minecraft so much.


#1way2lazy2care

Posted 05 March 2013 - 08:57 AM

I've seen Minecraft rake it in, but what I don't get 100% is why is it that Meat Boy and

Braid are so successful.  Both are adventure games, granted they have some neat

game mechanics, but this isn't a terribly new concept.  So why are they so well received?

 

I'm not trying to be negative in any way.  If anything, I think that this is great.  However,

I'd like to know the steps (the process or the system, as in the approach) that they

used in order to come up with such a great game idea.

I think there was a good writeup on the addictive play in super meat boy on gamasutra. Braid is successful because it has a lot of cool gameplay mechanics for the most part; as a lot of people totally ignored the story.


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