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#Actualjohnmarinelli

Posted 05 March 2013 - 02:32 PM

Hey guys,

So I'm trying to release my first game that I've built in VS2010 using SDL.  I think I'm supposed to put all the resources (.png, .wav, .dlls, etc) into the same folder as the .exe (the Release folder).  I've also done all the same configuring I did in Debug mode as Release mode.

 

However, when I try to run the .exe, I get the following:

  Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	killStuff.exe
  Application Version:	0.0.0.0
  Application Timestamp:	5136485b
  Fault Module Name:	SDL.dll
  Fault Module Version:	1.2.14.0
  Fault Module Timestamp:	4f130126
  Exception Code:	c0000005
  Exception Offset:	00024499
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

now, I know c0000005 is a memory access error - however after trying the method from msdn's website for finding memory leaks (http://msdn.microsoft.com/en-us/library/e5ewb1h3%28v=vs.80%29.aspx), nothing showed up.  Is there something I'm missing?


#2johnmarinelli

Posted 05 March 2013 - 02:31 PM

Hey guys,

So I'm trying to release my first game that I've built in VS2010 using SDL.  I think I'm supposed to put all the resources (.png, .wav, .dlls, etc) into the same folder as the .exe (the Release folder).  I've also done all the same configuring I did in Debug mode as Release mode.

 

However, when I try to run the game, I get the following:

  Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	killStuff.exe
  Application Version:	0.0.0.0
  Application Timestamp:	5136485b
  Fault Module Name:	SDL.dll
  Fault Module Version:	1.2.14.0
  Fault Module Timestamp:	4f130126
  Exception Code:	c0000005
  Exception Offset:	00024499
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

now, I know c0000005 is a memory access error - however after trying the method from msdn's website for finding memory leaks (http://msdn.microsoft.com/en-us/library/e5ewb1h3%28v=vs.80%29.aspx), nothing showed up.  Is there something I'm missing?


#1johnmarinelli

Posted 05 March 2013 - 02:29 PM

Hey guys,

So I'm trying to release my first game that I've built in VS2010 using SDL.  I <i>think</i> I'm supposed to put all the resources (.png, .wav, .dlls, etc) into the same folder as the .exe (the Release folder).  I've also done all the same configuring I did in Debug mode as Release mode.

 

However, when I try to run the game, I get the following:

  Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	killStuff.exe
  Application Version:	0.0.0.0
  Application Timestamp:	5136485b
  Fault Module Name:	SDL.dll
  Fault Module Version:	1.2.14.0
  Fault Module Timestamp:	4f130126
  Exception Code:	c0000005
  Exception Offset:	00024499
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

now, I know c0000005 is a memory access error - however after trying the method from msdn's website for finding memory leaks (http://msdn.microsoft.com/en-us/library/e5ewb1h3%28v=vs.80%29.aspx), nothing showed up.  Is there something I'm missing?


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