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#ActualMichael Tanczos

Posted 05 March 2013 - 07:48 PM

While it's a huge effort there is a ton of value in motivating game developers to give back.   We should all have the ability to take an article someone publishes here and not only vet it but comment on it and share additional ideas.

What about editing? Can members of the community edit the articles, improving their wording, grammar, and code snippets to improve overall quality? Adding additional screenshots to visually demonstrate each step?

Even if one person writes the article, and has his name on the article, the article needs to be brushed up and improved by peers, especially and things change overtime.

>>We should also know without a doubt that we're not getting ourselves into legal hot water if we use the published code in commercial applications.

Will you have a standard code license available? (Preferably something like MIT, Boost License, or public domain)

 

 

License options right now include MIT, Z-Lib, Microsoft Public License, LGPLv3, Public Domain, as well as our own which is currently in draft form:

 

http://www.gamedev.net/page/resources/_/gdnethelp/gamedevnet-open-license-draft-1-r2956

 

The purpose of our own license is to allow free use of the source in commercial applications, allow redistribution of the source as part of a larger work as long as the author of that code is not misrepresented, and that the article itself that accompanies the source may only be copied and republished with permission from the author.  The point is to license both the article AND the source a bit differently.   This will be our default license for articles but others will be available.


#1Michael Tanczos

Posted 05 March 2013 - 07:47 PM

While it's a huge effort there is a ton of value in motivating game developers to give back.   We should all have the ability to take an article someone publishes here and not only vet it but comment on it and share additional ideas.

What about editing? Can members of the community edit the articles, improving their wording, grammar, and code snippets to improve overall quality? Adding additional screenshots to visually demonstrate each step?

Even if one person writes the article, and has his name on the article, the article needs to be brushed up and improved by peers, especially and things change overtime.

>We should also know without a doubt that we're not getting ourselves into legal hot water if we use the published code in commercial applications.

Will you have a standard code license available? (Preferably something like MIT, Boost License, or public domain)

 

 

License options right now include MIT and Public Domain, as well as our own which is currently in draft form:

 

http://www.gamedev.net/page/resources/_/gdnethelp/gamedevnet-open-license-draft-1-r2956

 

The purpose of our own license is to allow free use of the source in commercial applications, allow redistribution of the source as part of a larger work as long as the author of that code is not misrepresented, and that the article itself that accompanies the source may only be copied and republished with permission from the author.  The point is to license both the article AND the source a bit differently.   This will be our default license for articles but others will be available.


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