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#ActualHodgman

Posted 05 March 2013 - 08:28 PM

When I last looked into this, there wasn't any middleware that combined spatial queries and parallel processing in the way that SpaceBase attempts to do.

Oh yeah, I didn't mean to imply otherwise.

 

But within the realm of single-PC games (not distributed servers), these kinds of multi-node concerns don't exist (or with the NUMA PS3, the nodes are so small extremely that data structures are never resident - everything is transient) and existing tech does a decent job of spatial queries. e.g. I can batch up a collection of spatial queries and pass them to PhysX, which will process them over many cores using smart partitioning techniques.


#1Hodgman

Posted 05 March 2013 - 08:25 PM

When I last looked into this, there wasn't any middleware that combined spatial queries and parallel processing in the way that SpaceBase attempts to do.

Oh yeah, I didn't mean to imply otherwise.

 

But within the realm of single-PC games (not distributed servers), these kinds of multi-node concerns don't exist and existing tech does a decent job of spatial queries. e.g. I can batch up a collection of spatial queries and pass them to PhysX, which will process them over many cores using smart partitioning techniques.


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