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#ActualKrankles

Posted 07 March 2013 - 06:33 AM

Hi, I have vim and clang_complete installed but for some reason when I try to auto complete it doesn't see some of OpenGL's functions, such as glBindBuffer, or glEnableVertexAttribArray. I press CTRL + X and CTRL + U to force the auto complete and it shows the function names and parameters, but it's just missing some of the functions.

 

Even with glfw, I try auto completing GLFW_KEY_ESC but it's not there, I don't know why, it just says "User defined completion (^U^N^P) Pattern not found". I don't have a .clang_complete file and my gl header files are located at /usr/include/GL. I also tried including #include <GL/gl.h> but that still didn't show glBindBuffer when I try to auto complete.

 

Does anyone have a solution to this problem? It's very annoying because I use these functions a lot and need the auto complete.

 

Thanks.

 

Also my include header files are this:

#include <iostream>
#include <string>
#include <GL/glew.h>
#include <GL/glfw.h>
#include <glm/glm.hpp>
 

I'm on Arch Linux x64 by the way.


#1Krankles

Posted 07 March 2013 - 06:32 AM

Hi, I have vim and clang_complete installed but for some reason when I try to auto complete it doesn't see some of OpenGL's functions, such as glBindBuffer, orglEnableVertexAttribArray. I press CTRL + X and CTRL + U to force the auto complete and it shows the function names and parameters, but it's just missing some of the functions.

Even with glfw, I try auto completing GLFW_KEY_ESC but it's not there, I don't know why, it just says User defined completion (^U^N^P) Pattern not found I don't have a .clang_complete file and my gl header files are located at /usr/include/GL. I also tried including #include <GL/gl.h> but that still didn't show glBindBuffer when I try to auto complete.

Does anyone have a solution to this problem? It's very annoying because I use these functions a lot and need the auto complete.

Thanks.

Also my include header files are this:

 

#include <iostream>
#include <string>
#include <GL/glew.h>
#include <GL/glfw.h>
#include <glm/glm.hpp>
 

I'm on Arch Linux x64 by the way.


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