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#ActualKrankles

Posted 07 March 2013 - 07:11 PM

Hi, I'm interested in learning OpenGL 3.3 Core or Higher (no deprecated functionality) and have already tried out some online tutorials such as http://www.opengl-tutorial.org/ and http://www.arcsynthesis.org/gltut/index.html and http://ogldev.atspace.co.uk/ but I feel that I'm not learning as best as I could if I would actually read a book.

 

I looked at OpenGL Superbible 5th Edition but people were saying it teaches his OpenGL Wrapper Library and not the actual OpenGL API. So I was wondering if it's still a good book to read and learn from, and if it somehow transitions into the real OpenGL API (if so, what chapter?)

 

Even if the OpenGL Superbible 5th Edition is a good book to read, I still want to see more suggestions for books, I don't want any book that teaches deprecated functionality and since I'm a beginner at OpenGL, I don't want any advanced books.

 

Thanks.

 

EDIT: Also I'm currently using GLFW and GLEW (but obviously it doesn't really matter).


#1Krankles

Posted 07 March 2013 - 03:39 PM

Hi, I'm interested in learning OpenGL 3.3 Core or Higher (no deprecated functionality) and have already tried out some online tutorials such as http://www.opengl-tutorial.org/ and http://www.arcsynthesis.org/gltut/index.html and http://ogldev.atspace.co.uk/ but I feel that I'm not learning as best as I could if I would actually read a book.

 

I looked at OpenGL Superbible 5th Edition but people were saying it teaches his OpenGL Wrapper Library and not the actual OpenGL API. So I was wondering if it's still a good book to read and learn from, and if it somehow transitions into the real OpenGL API (if so, what chapter?)

 

Even if the OpenGL Superbible 5th Edition is a good book to read, I still want to see more suggestions for books, I don't want any book that teaches deprecated functionality and since I'm a beginner at OpenGL, I don't want any advanced books.

 

Thanks.


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