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#ActualWavinator

Posted 09 March 2013 - 07:53 PM

Although I don't really play story-based games all that much, I like the idea. You mention unique locations with their own lore: One idea that might work for this would be a unique, strategic progression for these locations, maybe based on certain properties or stats. Maybe one location, which was founded in revolution, is described as having religious strife, with battles in the streets a common occurrence. So that city is set to randomize disruptions or delays in construction until some other situation arises (a messiah unit appears on the map). This way the strategic experience lines up with the story and offers better, more defined (even alive) locations than something like a generic civilization map could offer.


#1Wavinator

Posted 09 March 2013 - 07:52 PM

Although I don't really play story-based games all that much, I like the idea. You mention unique locations with their own lore: One idea that might work for this would be a unique, strategic progression for these locations, maybe based on certain properties or stats. Maybe one location, which was founded in revolution, is described as having religious strife, with battles in the streets a common occurrence. So that city is set to randomize disruptions or delays in construction until some other situation arises (a messiah unit appears on the map). This way the strategic portion lines up with the story and offers better, more defined (even alive) locations than something like a generic civilization map could offer.


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