Torque3D is actually one of the engines I considered in the past, very good to know it now became an open source.
I understand what you mean, but I see for example easing into 3D by starting with Unity for example a little bit of a waste of time if I have a clear plan to move on later to Unreal Engine 4.
Yes I have thought about that. I've actually spent some time learning Ogre3D until the folks in the forum made me realize low-level programming is pretty much irrelevant to a Gameplay Programmer, or rather I better put my time into working on an existing 3D engine. If you have a different insight please do share.
That answered many of my questions indeed thank you very much.
From what you're saying Unreal Engine 4 sounds like the obvious choice (in my eyes at least), think there's a chance it'll get released this year?
I've never heard of Infinity Universe before but it sounds like a very cool project.
I have no doubt I'll most likely get to work on different engines in the future, but developing my own from scratch (although crossed my mind) doesn't seem like the right choice if I'm planning to become a gameplay programmer.
Like I told Mathimetric - if you have a different insight please do share.
Irrlicht seems like a fine engine, which would you personally prefer - this one or Torque3D?
On a side note, are you by any chance from Israel?