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#ActualMichael Tanczos

Posted 28 March 2013 - 07:14 PM

Here is a list of Artificial Intelligence topics so far.   This list should include anything AI related that would directly benefit game developers.   The purpose of this list is to serve to inspire others with topic ideas.  

 

Note:  This post is an offshoot of http://www.gamedev.net/topic/639725-article-inspiration/ and is intended to allow us to focus in one one particular area.  I will add onto this list as suggestions are added.

         

 

Artificial Intelligence

 

Overview of Artificial Intelligence
The AI of Pacman
Pathfinding algorithms: A*
Pathfinding algorithms: Navmesh
Game Tree Algorithms (ex. http://www.hamedahmadi.com/gametree/ )
Steering Behaviors: Seek and Flee
Steering Behaviors: Pursue and Evade
Steering Behaviors: Wander
Steering Behaviors: Arrival
Steering Behaviors: Obstacle Avoidance
Steering Behaviors: Containment
Steering Behaviors: Wall Following
Steering Behaviors: Path Following
Steering Behaviors: Flow Field Following
Behavioral trees
Fuzzy logic
Negamax
 

 

What additional topics should we have in our article library?


#1Michael Tanczos

Posted 11 March 2013 - 08:29 AM

Here is a list of Artificial Intelligence topics so far.   This list should include anything AI related that would directly benefit game developers.   The purpose of this list is to serve to inspire others with topic ideas.  

 

Note:  This post is an offshoot of http://www.gamedev.net/topic/639725-article-inspiration/ and is intended to allow us to focus in one one particular area.  I will add onto this list as suggestions are added.

         

 

Artificial Intelligence

 

Overview of Artificial Intelligence
The AI of Pacman
Pathfinding algorithms: A*
Pathfinding algorithms: Navmesh
Game Tree Algorithms (ex. http://www.hamedahmadi.com/gametree/ )
Steering Behaviors: Seek and Flee
Steering Behaviors: Pursue and Evade
Steering Behaviors: Wander
Steering Behaviors: Arrival
Steering Behaviors: Obstacle Avoidance
Steering Behaviors: Containment
Steering Behaviors: Wall Following
Steering Behaviors: Path Following
Steering Behaviors: Flow Field Following
 

 

What additional topics should we have in our article library?


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