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#Actuald k h

Posted 11 March 2013 - 02:37 PM

That sounds intriguing, excellent idea!

 

I'm not exactly an expert with quaternions yet, but I do know the basics (x, y, z define an arbitrary axis around which we rotate by w). How does dividing the other components by the largest one (x, y, z, with w or without?) leave me with a 4 cube division? I don't understand that very fundamental step!

 

The 544 angles are 32 yaws and 17 pitches!


#2d k h

Posted 11 March 2013 - 02:34 PM

That sounds intriguing, excellent idea from the sounds of it!

 

I'm not exactly an expert with quaternions yet, but I do know the basics (x, y, z define an arbitrary axis around which we rotate by w). How does dividing the other components by the largest one (x, y, z, with w or without?) leave me with a 4 cube division? I don't understand that very fundamental step!

 

The 544 angles are 32 yaws and 17 pitches!


#1d k h

Posted 11 March 2013 - 02:34 PM

That sounds intriguing, excellent idea from the sounds of it!

 

I'm not exactly an expert with quaternions yet, but I do know the basics (x, y, z define an arbitrary axis around which we rotate by w). How does dividing the other components by the largest one (x, y, z, with w or without?) leave me with 4 cubes? I don't understand that very fundamental step!

 

The 544 angles are 32 yaws and 17 pitches!


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