Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


#ActualSteve_Segreto

Posted 12 March 2013 - 01:17 AM

From what I can gather from the links and info you posted, this texture seam is also in the Doom 3 engine and is a result of the way the normals in the model resource file are compressed? I believe they used normal mapping, where they modelled the actor at a higher polygon level, then reduced the polygon count but kept the normals at the higher level and baked them into a normal map.

 

So the question is how are you rendering these models? Have you loaded the normal map and are you decompressing it (and how) and how do you adjust the normals based on the values in the normal map?


#1Steve_Segreto

Posted 12 March 2013 - 01:16 AM

From what I can gather from the links and info you posted, this texture seam is also in the Doom 3 engine and is a result of the way the normals in the model resource file are compressed? I believe they used normal mapping, where they modelled the actor at a higher polygon level, then reduced the polygon count but kept the normals at the higher level and baked them into a normap map.

 

So the question is how are you rendering these models? Have you loaded the normal map and are you decompressing it (and how) and how do you adjust the normals based on the values in the normal map?


PARTNERS