Right now Gameleon supports features for creating multiplayer RPG games. While we were developing our own game using Gameleon, we rarely encountered problems with missing features, and when we did, we tried to implement them into the editor. If it looks limited, maybe it's because no software developer can think at all the possibilities a user desires to have within the editor. All we can do is cover as much as possible ( and Gameleon does have everything you need to create a RPG game) , and for the rest of the features, you have the Asset Market. So basically you will have the editor which will be constantly updated by us, and the Asset Market where you can find new plug-ins for the editor. You can also make your own plug-ins and customize your editor to fit your project if you really need a feature that no one else thought about till now.
On the other hand,the realm is open source and has no commercial limitations.It can be self-hosted and you can use it to create games with your own programming skills,without any cost. You might think it is a big hustle cause you have to get familiar with our API, but when we asked people about how they want to use Gameleon, the responses were equally split between using the editor and hacking into Gameleon’s engine so that they can program the games without the editor. That's why we give people the possibility to choose and not stick only with the editor or only with the "hacking our realm" idea