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#Actualalnite

Posted 12 March 2013 - 06:53 PM

UI tests, in my experience, are platform dependent.  It's not something that you utilize from your C++ code.  They are not a collection of methods you call from your app, but rather a separate app that sits there and presses buttons for you.  It also has to be made compatible to the platform you are developing for.  A Windows UI testing tool won't be able to test a game written for PS3, because it has to be able to send the appropriate input signals to be able to automate the tests, unless there's a PS3 emulator running on Windows.

 

It is a form of blackbox testing.  The tests themselves don't care how the application under the test works.  Try looking at Sikuli, for an example of a UI testing suite.


#1alnite

Posted 12 March 2013 - 06:51 PM

UI tests, in my experience, are platform dependent.  It's not something that you utilize from your C++ code.  They are not a collection of methods you call from your app, but rather a separate app that sits there and presses buttons for you.  It also has to be made compatible to the platform you are developing for.  A Windows UI testing tool won't be able to test a game written for PS3, because it has to be able to send the appropriate input signals to be able to automate the tests.

 

It is a form of blackbox testing.  The tests themselves don't care how the application under the test works.  Try looking at Sikuli, for an example of a UI testing suite.


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