Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


#Actualjbadams

Posted 14 March 2013 - 02:03 AM

Hi all, I'm starting to make a 3d fighting game, but I don't know what is the appropiate size for the 3d models. What size in pixels should I make the plane which is going to contain my reference pic?

 

Also, in games like Tekken, you see that some characters has the same moves of others, even change between characters movesets during combat, how they do this, is it programming and not 3d animation related?

 

There isn't any form of using the same rig for varios models, right? You have to rig manually every single character, isn't it?

: Added tags


#1Flipain

Posted 13 March 2013 - 10:25 AM

Hi all, I'm starting to make a 3d fighting game, but I don't know what is the appropiate size for the 3d models. What size in pixels should I make the plane which is going to contain my reference pic?

 

Also, in games like Tekken, you see that some characters has the same moves of others, even change between characters movesets during combat, how they do this, is it programming and not 3d animation related?

 

There isn't any form of using the same rig for varios models, right? You have to rig manually every single character, isn't it?


PARTNERS