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#Actualcr88192

Posted 13 March 2013 - 09:04 PM

I don't know what type of 2D game you're creating, but for level design, I'd recommend creating a level editor, if you haven't already.  First you need a clear definition and a list of what your game's levels will contain, then create your tool to save level data defining where walls, doors, enemy respawn points, whatever, into a scripting file like .xml or a custom format.  Using your own level editor would make your life much easier.  This way, you can put the relevant data in the right places upon load time. smile.png
 
Shogun

agreed. also, potentially, for a 2D game, creating a level editor might be a learning experience or help give ideas for how to structure the game proper.

a few questions to try to answer in advance:
does it use tiles or polygons? what sorts of things can go on in the world? will it be side-view, top-down, or isometric? how will things like enemies spawn? ...

#1cr88192

Posted 13 March 2013 - 08:59 PM

I don't know what type of 2D game you're creating, but for level design, I'd recommend creating a level editor, if you haven't already.  First you need a clear definition and a list of what your game's levels will contain, then create your tool to save level data defining where walls, doors, enemy respawn points, whatever, into a scripting file like .xml or a custom format.  Using your own level editor would make your life much easier.  This way, you can put the relevant data in the right places upon load time. smile.png
 
Shogun

agreed. also, potentially, for a 2D game, creating a level editor might be a learning experience or give ideas for how to structure the game proper.

does it use tiles or polygons? what sorts of things can go on in the world? will it be side-view, top-down, or isometric? ...

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