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#ActualEddieV223

Posted 14 March 2013 - 05:25 PM

XNA isn't dead. Dead implies it doesn't work, isn't available, and isn't supported by Microsoft. None of that is true. The only truth is that there will be no more updates to XNA. If the current feature set of XNA meets your needs, there is no reason to avoid using it to build your game.

According to an email sent on 31 January 2013, XNA is no longer actively being developed, and it is not supported under the new "Metro interface" layers of Windows 8 nor on the Windows RT platform.

 

Boom headshot.  

 

If you want to make some 2D games pretty easy try learning c++ with SFML.  It's a library for 2d games over openGL, so its cross platform, it also supports things like audio, input, cross platform window management.


#2EddieV223

Posted 14 March 2013 - 05:23 PM

XNA isn't dead. Dead implies it doesn't work, isn't available, and isn't supported by Microsoft. None of that is true. The only truth is that there will be no more updates to XNA. If the current feature set of XNA meets your needs, there is no reason to avoid using it to build your game.

According to an email sent on 31 January 2013, XNA is no longer actively being developed, and it is not supported under the new "Metro interface" layers of Windows 8 nor on the Windows RT platform.


#1EddieV223

Posted 14 March 2013 - 05:22 PM

XNA isn't dead. Dead implies it doesn't work, isn't available, and isn't supported by Microsoft. None of that is true. The only truth is that there will be no more updates to XNA. If the current feature set of XNA meets your needs, there is no reason to avoid using it to build your game.


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