Technically your dialogue examples are second person - first person would be "Identify myself" or "Conceal my identity". I don't think using two POVs is a problem if you stay consistent about which you use for what. It's pretty common in comic books, for example, to have third person narration and first person dialogue, or second person narration and third person dialogue, or first person interior monologue and third person dialogue.
But here's a question - is the player going to see the words "Eli is sweating heavily..."? Is the player going to hear them from a voice-actor? Because if not, it's not narration at all, it's stage directions which you are going to have to figure out how to show through visuals and sound effects. If the player is going to see or hear those words, is there a reason not to rewrite them to match the pov of the dialogue choices?