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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#Actualwodinoneeye

Posted 16 March 2013 - 04:11 PM

How much setup time are you allowing the AI to do this.

 

If its alot, you can precalc paths (ie- some monte carlo random sampling to feed start+end points to build up a routing network map)

 

Will the AI be given data containing where the enemy is starting so that is can figure which way THEY have to go to get to where the AIs units will be ??

Then you can project where they can get to so the AI can pick good defensive positions (if that is to be the strategy) or where good ambushes might be probable  or even just which path is best for a Zerg Rush of the enemy (if there is a target that must be taken ...)


#1wodinoneeye

Posted 16 March 2013 - 04:10 PM

How much setup time are you allowing the AI to do this.

 

If its alot, you can precalc paths (ie- some monte carlo random sampling to feed start+end points to build up a routing network map)

 

Will the AI be given data containing where the enemy is starting so that is can figure which way THEY have to go to get to where the AIs units will be ??

Then you can project wear they can get to so the AI can pick good defensive positions (if that is to be the strategy) or where good ambushes might be probable  or even just wihich path is best for a zerg rush of the enemy (if there is a target that must be taken ...)


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