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#ActualBluefirehawk

Posted 17 March 2013 - 05:10 AM

The technical side of things is diversed and I think is coming up nicely and I think many people here have a huge knowledge on all the fancy API/ Algorithms and Analysis.

 

I am a bit shocked about the meager "game design" section. I thought there were more people interested in this. Aaanyways, I have some suggestions for it:

  • What a game is made of
  • So you want to make a new game?
  • How to dismantle your game idea
  • Why people play games
  • First 5 Minutes of your game
  • interactive story telling
  • How to Playtest
  • Core Mechanics
  • Aestetics of Play
  • Incomparables
  • Mixing genres
  • And maybe a diverse page that compares a game that did something bad, and one that did it good and why(ex Narrative in RE6 and narrative in Journey)
  • Maybe pages on genre specific stuff, there can be a whole subsection about horror games.

I am not sure if Achievements deserves a topic on its own. For me, that would also be a good topic to compare a game that implemented achievements badly and one that did it well.

 

Are you thinking about some kind of different "knowledge levels"? While reading through the article suggestions, there seem to be some topics that kind of are dealing with the basics while others are very advanced.

 

And what is that Crossbone+ stuff anyways?

 

 

E: I think the "Game Architecture" is missing some introduction topics, eg

  • What is a game engine, what is it doing?
  • Overview of different Subsystems in a modern game engine

#2Bluefirehawk

Posted 17 March 2013 - 04:33 AM

The technical side of things is diversed and I think is coming up nicely and I think many people here have a huge knowledge on all the fancy API/ Algorithms and Analysis.

 

But honestly I am a bit shocked about the meager "game design" section. I thought there were more people interested in this. Aaanyways, I have some suggestions for it:

  • What a game is made of
  • So you want to make a new game?
  • How to dismantle your game idea
  • Why people play games
  • First 5 Minutes of your game
  • interactive story telling
  • How to Playtest
  • Core Mechanics
  • Aestetics of Play
  • Incomparables
  • Mixing genres
  • And maybe a diverse page that compares a game that did something bad, and one that did it good and why(ex Narrative in RE6 and narrative in Journey)
  • Maybe pages on genre specific stuff, there can be a whole subsection about horror games.

I am not sure if Achievements deserves a topic on its own. For me, that would also be a good topic to compare a game that implemented achievements badly and one that did it well.

 

Are you thinking about some kind of different "knowledge levels"? While reading through the article suggestions, there seem to be some topics that kind of are dealing with the basics while others are very advanced.

 

And what is that Crossbone+ stuff anyways?

 

 

E: I think the "Game Architecture" is missing some introduction topics, eg

  • What is a game engine, what is it doing?
  • Overview of different Subsystems in a modern game engine

#1Bluefirehawk

Posted 17 March 2013 - 04:28 AM

The technical side of things is diversed and I think is coming up nicely and I think many people here have a huge knowledge on all the fancy API/ Algorithms and Analysis.

 

But honestly I am a bit shocked about the meager "game design" section. I thought there were more people interested in this. Aaanyways, I have some suggestions for it:

  • What a game is made of
  • So you want to make a new game?
  • How to dismantle your game idea
  • Why people play games
  • First 5 Minutes of your game
  • interactive story telling
  • How to Playtest
  • Core Mechanics
  • Aestetics of Play
  • Incomparables
  • Mixing genres
  • And maybe a diverse page that compares a game that did something bad, and one that did it good and why(ex Narrative in RE6 and narrative in Journey)
  • Maybe pages on genre specific stuff, there can be a whole subsection about horror games.

I am not sure if Achievements deserves a topic on its own. For me, that would also be a good topic to compare a game that implemented achievements badly and one that did it well.

 

Are you thinking about some kind of different "knowledge levels"? While reading through the article suggestions, there seem to be some topics that kind of are dealing with the basics while others are very advanced.

 

And what is that Crossbone+ stuff anyways?


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