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#ActualAlundra

Posted 17 March 2013 - 04:33 PM

It can be applied once using a compute shader, just send the texture as a read-write and no one lock/unlock used.

CPU<->GPU = 1GB/s

GPU<->VRAM = 100GB/s


#1Alundra

Posted 17 March 2013 - 04:17 PM

It can be applied once using a compute shader, just send the texture as a read-write and no one lock/unlock used.


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