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#Actualill

Posted 19 March 2013 - 12:29 AM

I've tried using things like swapping the up axis when exporting to dae or fbx and those made no difference sometimes.

 

Right now though I'm not exporting geometry.  I'm writing a script that exports the names of objects and their transforms and bounding boxes.  I currently don't have a level editor so this is the easiest way for me to make environments.

 

I have various hacky ideas for how to do it that I've used back in the day but I thought I'd learn how to do it right once and for all, if there's a way.


#1ill

Posted 19 March 2013 - 12:28 AM

I've tried using things like swapping the up axis when exporting to dae or fbx and those made no difference sometimes.

 

Right now though I'm not exporting geometry.  I'm writing a script that exports the names of objects and their transforms and bounding boxes.  I currently don't have a level editor so this is the easiest way for me to make environments.


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