Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualTheChubu

Posted 20 March 2013 - 09:23 AM

 

Is it possible that in the future, instead of a dedicated audio processing card, we'll just be able to perform our audio processing on the (GP)GPU?

I've seen a few VSTs for real time processing (convolution reeverbs if I recall correctly) being accelerated with CUDA. I dunno how well they would work on a videogame.

 

Searched for "cuda vst" in Google and some things turn up. http://www.liquidsonics.com/software_reverberate_le.htm

The latency is not such a problem for audio engineering but becomes problematic for real-time interactive applications.

How much is too much latency?

 

At least from what I've seen latency is a problem in audio engineering and music production, people prefer to work with DAWs with <10ms latency for maximum responsiveness (specially when dealing with MIDI controllers). 10ms is too much?


#1TheChubu

Posted 20 March 2013 - 09:23 AM

 

Is it possible that in the future, instead of a dedicated audio processing card, we'll just be able to perform our audio processing on the (GP)GPU?

I've seen a few VSTs for real time processing (convolution reeverbs if I recall correctly) being accelerated with CUDA. I dunno how well they would work on a videogame.

 

Searched for "cuda vst" in Google and some things turn up. http://www.liquidsonics.com/software_reverberate_le.htm

The latency is not such a problem for audio engineering but becomes problematic for real-time interactive applications.

How much is too much latency?

 

At least from what I've seen, people prefer to work with DAWs with <10ms latency for maximum responsiveness (specially when dealing with MIDI controllers). 10ms is too much?


PARTNERS