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#Actualray_intellect

Posted 20 March 2013 - 05:03 PM

There was an article floating about a while back that suggested xbox 360 code should avoid virtual function calls in C++

 

https://www.google.co.uk/search?q=xbox360+programming+virtual+function+overhead&aq=f&oq=xbox360+programming+virtual+function+overhead&aqs=chrome.0.57.12106&sourceid=chrome&ie=UTF-8


#1ray_intellect

Posted 20 March 2013 - 03:03 PM

There was an article floating about a while back that suggested xbox 360 code should avoid virtual function calls in C++

 

https://www.google.co.uk/search?q=xbox360+programming+virtual+function+overhead&aq=f&oq=xbox360+programming+virtual+function+overhead&aqs=chrome.0.57.12106&sourceid=chrome&ie=UTF-8

 

and this is why I implemented this for my DirectX 9,0 wrapper,  because xbox 360 uses DirectX 9.0.

 

I actually sent the whole project to a recent job application however they didn't bat an eyelid about this - so perhaps the whole idea is out of date.


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