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#ActualMr_F_

Posted 21 March 2013 - 02:27 AM

That BGE video looks really nice imho. Seems similiar to billboard reflections (quad intersection in shader + mip adjustment for glossiness) plus some pretty attenuation. I would like to know how to compute such attenuation smile.png. Spherical thing is a little different.

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Missed Chris_F's link in 3rd post... will take a look


#2Mr_F_

Posted 21 March 2013 - 02:25 AM

That BGE video looks really nice imho. Seems similiar to billboard reflections (quad intersection in shader + mip adjustment for glossiness) plus some pretty attenuation. I would like to know how to compute such attenuation smile.png. Spherical thing is a little different.


#1Mr_F_

Posted 21 March 2013 - 02:24 AM

That BGE video looks really nice imho. Seems similiar to billboard reflections (quad intersection in shader + mip adjustment for glossiness) plus some pretty attenuation. I would like to know how to compute such attenuation :)


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