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#Actualmontify

Posted 21 March 2013 - 12:11 PM

Hello  smile.png

 

So i've created a QuadTree using Patches (33x33) 

The Patches have one Index/VertexBuffer and translate with WorldMatrix to the correct Position/Size

 

QT.png

 

So my Problem is now to Fix crack's between the LOD-Levels.

 

How can i do that?

First i should Find Neighbors (North, West, South, East)?!
 

But i have no Plan how i do that sad.png

 

Anyone can tell me more about the Situation?

 

 

Alex.


#2montify

Posted 21 March 2013 - 12:10 PM

Hello  smile.png

 

So i've created a QuadTree using Patches (33x33) 

 

QT.png

 

So my Problem is now to Fix crack's between the LOD-Levels.

 

How can i do that?

First i should Find Neighbors (North, West, South, East)?!
 

But i have no Plan how i do that :(

 

Anyone can tell me more about the Situation?

 

 

Alex.


#1montify

Posted 21 March 2013 - 12:08 PM

Hello  smile.png

 

So i've created a QuadTree using Patches (33x33) 

 

QT.png


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