So i've created a QuadTree using Patches (33x33)
The Patches have one Index/VertexBuffer and translate with WorldMatrix to the correct Position/Size
So my Problem is now to Fix crack's between the LOD-Levels.
How can i do that?
First i should Find Neighbors (North, West, South, East)?!
But i have no Plan how i do that
Anyone can tell me more about the Situation?