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#ActualHodgman

Posted 21 March 2013 - 06:36 PM

Keep in mind that the ".x" format isn't the only format that can be used with D3D... D3D itself doens't directly support any file formats! The ".x" format is implemented in D3DX, the helper/utility layer.

 

Using ".x" and D3DX is basically the same as using ".dae" and Assimp, or ".fbx" and the FBX SDK, etc, etc...

 

Personally, I'd use a format that's built into Max, like collada or FBX.


#1Hodgman

Posted 21 March 2013 - 06:24 PM

Keep in mind that the ".x" format isn't the only format that can be used with D3D... D3D itself doens't directly support any file formats! The ".x" format is implemented in D3DX, the helper/utility layer.

 

Using ".x" and D3DX is basically the same as using ".dae" and Assimp, or ".fbx" and the FBX SDK, etc, etc...


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