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#ActualTournicoti

Posted 22 March 2013 - 01:36 AM

#1Tournicoti

Posted 22 March 2013 - 01:28 AM

Hello

Not sure if this is actually the problem but

depthStoredInShadowMap = sum / 16.0;


should be

depthStoredInShadowMap = sum / 9.0;


since you are using a 3x3 kernel  (there are 9 samples, not 16)

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