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#ActualStormynature

Posted 22 March 2013 - 07:46 AM

Okay whilst I completely admit to laughing while reading the previous posts and fully realising that it is an occasional result of communication, lets get it on track.
 

so first of all -- If you are reading this forum and you are not sunandshadow or myself and you have an opinion regarding what types of articles you would like to see created for this particular field i.e. writing for games....then SPEAK UP!

 

This is a creative forum -- That means we should be able to develop entirely different ways and ideas of making articles and more over we should NOT be afraid of expanding the boundaries of our purview in this forum.

 

Writing for games - is not only creative - it can be technical -- for example writing the basic instructions on how to play the game. It does not have to be directed purely at writing that is used in games - it can be an article that looks at a game and analyses its writing/lore etc. A recent lounge thread highlights one such approach taken by a feminist blogger. Writing for games includes issues such as creating content for use in marketing materials, you must look at dynamics like how do you plan for a sequel yet give the player the experience of a full-bodied game, it looks at issues like how do you write interwoven storylines that individually hold up as well collectively contribute to the overall game plot (and believe me when I say that this often poorly handled as shown by many people saying things like "I am here to kill a dragon and this game has got me picking apples for an old lady which has nothing to do with the dragon or killing 15 giant bees in order to get a hat). It comes down to issues like learning to create entirely new languages for use in games...can we say klingon or elvish or spell names and character names.

 

 

The point I am trying to make is this: Do not simply think that writing a story to be used in a game is all there is. But in all honesty how many people out there know that? And if you don't know this stuff or other related issues  - why aren't you writing your suggestions for articles in this thread. Writing for games is the poor cousin in the site and damned if I aint going to drag it out of the doldrums it has been malingering in for a while - So start talking and help make this forum a font of inspiration.


#1Stormynature

Posted 22 March 2013 - 07:44 AM

Okay whilst I completely admit to laughing while reading the previous posts and fully realising that it is an occasional result of communication, lets get it on track.
 

so first of all -- If you are reading this forum and you are not sunandshadow or myself and you have an opinion regarding what types of articles you would like to see created for this particular field i.e. writing for games....then SPEAK UP!

 

This is a creative forum -- That means we should be able to develop entirely different ways and ideas of making articles and more over we should NOT be afraid of expanding the boundaries of our purview in this forum.

 

Writing for games - is not only creative - it can be technical -- for example writing the basic instructions on how to play the game. It does not have to be directed purely at writing that is used in games - it can be an article that looks at a game and analyses its writing/lore etc. A recent lounge thread highlights one such approach taken by a feminist blogger. Writing for games includes issues such as creating content for use in marketing materials, you must look at dynamics like how do you plan for a sequel yet give the player the experience of a full-bodied game, it looks at issues like how do you write interwoven storylines that individually hold up as well collectively contribute to the overall game plot (and believe me when I say that this often poorly handled as shown by many people saying things like "I am here to kill a dragon and this game has got me picking apples for an old lady which has nothing to do with the dragon or killing 15 giant bees in order to get a hat). It comes down to issues like learning to create entirely new languages for use in games...can we say klingon or elvish or spell names and character names.

 

 

The point I am trying to make is this: Do not simply think that writing a story to be used in a game is all there is. But in all honesty how many people out there know that? And if you don't know this stuff or other related issues  - why aren't you writing your suggestions for articles in this thread. Writing for games is the poor cousin in the site and damned if I aint going to drag it out of the doldrums it has been malingering for a while - So start talking and help make this forum a font of inspiration.


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