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#Actualpinaster

Posted 22 March 2013 - 12:26 PM

Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.

I've always thought that too, but when I actually decided to implement one, it was alot easier than I had assumed.
I rolled my own, but you mentioned you're using Qt, and Qt has its own Undo/Redo framework you can leverage.

 

You're editor looks nice, btw! smile.png

 

wow I didn't know that but I see it's Qt 5.0, the project its based on Qt 4.8.1, I'll give it a look.

 

Now I'm focusing on object hierarchy(need to connect signals and slots), final save format and bundled level player(but you can launch your game directly if you prefer)

A new build will be out before easter with at least some new features


#1pinaster

Posted 22 March 2013 - 12:25 PM

Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.

I've always thought that too, but when I actually decided to implement one, it was alot easier than I had assumed.
I rolled my own, but you mentioned you're using Qt, and Qt has its own Undo/Redo framework you can leverage.

 

You're editor looks nice, btw! smile.png

 

wow I didn't know that but I see it's Qt 5.0, the project its based on Qt 4.8.1, I'll give it a look.

 

Now I'm focusing on object hierarchy(need to connect signals and slots), final save format and bundled level player(but you can launch your game directly if you prefer)


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