Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#ActualSpeedy_92

Posted 23 March 2013 - 07:27 AM

Hey everyone,

do you know the Warcraft III Map Warlock? I've always wanted to create a game like this as a standalone.

 

For the ones who don't know what it is:

Warlock is a "kind of 3D" round based game where every player is a caster/magician=warlock. The arena is a platform, surrounded by lava. You watch from a spot above the platform, so it is not a first person. It is more like the view in "Diablo-style-games". Now, the goal is to push everyone else off the platform into the lava, so they lose health. You lose health when using maybe a certain ability, being on the lava and getting hit by an ability. You can buy abilites and items with gold in a shop. You gain gold when being one of the last to die in this round, killing someone or making a lot of damage. So after only one magician is left, the shop appears and you can buy abilites like fireballs/laser/teleport and boots/additional health/etc. You can set the number of rounds, after which the game is over, so a winner is determined. During a round, the stone platform shrinks by time and the lower the health of a warlock, the further it gets pushed by a fireball/laser/bouncing ball/etc.

 

Why I haven't done it yet?

I did, and got frustated after two weeks because I didn't know how to do it. Meanwhile, I've been practicing a lot of programming, tried some engines and created small applications and games. I'm studying computer science and in the next semester I will start Games Engeneering as a second bachelor.

I would like to start this project with 2-4 people who are passionate about games, would like to work in a team and have the time to do so. I am looking for at least one graphics designer for models and one developer. It can be open source, I am not looking to getting any money out of this, still that doesn't mean we can't. I want to do this, because I love games. I want to think of this as a learning experience and I think it is fun to make games.

 

 

The technical outline:

I am familiar with C++ and C# and have immediate to advanced skills in Java. Therefore I want to create this game in Java with the jMonkeyEngine, but if there are any better suggestions, I am willing to consider those. I know, Java does not have the best performance, blabla. But I am working on a Mac, I know a lot work on Linux and some on Windows. Hence, it is alot easier to manage the project. I want to do the code management with git. Plus, this game won't as much power to run as a 3D ego-shooter and even those exist, written in Java.

 

What do you think?

Is this project possible with 3-5 persons?

How about the technical outline? Suggestions or recommendations?

Interested? Great, just post!

Any other things you want to tell me?

 

Have a nice weekend!


#3Speedy_92

Posted 23 March 2013 - 07:12 AM

Hey everyone,

do you know the Warcraft III Map Warlock? I've always wanted to create a game like this as a standalone.

 

For the ones who don't know what it is:

Warlock is a "kind of 3D" round based game where every player is a caster/magician=warlock. The arena is a platform, surrounded by lava. You watch from a spot above the platform, so it is not a first person. It is more like the view in "Diablo-style-games". Now, the goal is to push everyone else off the platform into the lava, so they lose health. You lose health when using maybe a certain ability, being on the lava and getting hit by an ability. You can buy abilites and items with gold in a shop. You gain gold when being one of the last to die in this round, killing someone or making a lot of damage. So after only one magician is left, the shop appears and you can buy abilites like fireballs/laser/teleport and boots/additional health/etc. You can set the number of rounds, after which the game is over, so a winner is determined. During a round, the stone platform shrinks by time and the lower the health of a warlock, the further it gets pushed by a fireball/laser/bouncing ball/etc.

 

Why I haven't done it yet?

I did, and got frustated after two weeks because I didn't know how to do it. Meanwhile, I've been practicing a lot of programming, tried some engines and created small applications and games. I'm studying computer science and in the next semester I will start Games Engeneering as a second bachelor.

I would like to start this project with 2-4 people who are passionate about games, would like to work in a team and have the time to do so. I am looking for at least one graphics designer for models and one developer. It can be open source, I am not looking to getting any money out of this, still that doesn't mean we can't. I want to do this, because I love games. I want to think of this as a learning experience and I think it is fun to make games.

 

 

The technical outline:

I am familiar with C++ and C# and have immediate to advanced skills in Java. Therefore I want to create this game in Java with the jMonkeyEngine, but if there are any better suggestions, I am willing to consider those. I know, Java does not have the best performance, blabla. But I am working on a Mac, I know a lot work on Linux and some on Windows. Hence, it is alot easier to manage the project. I want to do the code management with git. Plus, this game won't as much power to run as a 3D ego-shooter and even those exist, written in Java.

What do you think?

Is this project possible with 3-5 persons?

How about the technical outline? Suggestions or recommendations?

Interested? Great, just post!

Any other things you want to tell me?

 

Have a nice weekend!


#2Speedy_92

Posted 23 March 2013 - 07:10 AM

Hey everyone,

do you know the Warcraft III Map Warlock? I've always wanted to create a game like this as a standalone.

 

For the ones who don't know what it is:

Warlock is a "kind of 3D" round based game where every player is a caster/magician=warlock. The arena is a platform, surrounded by lava. You watch from a spot above the platform, so it is not a first person. It is more like the view in "Diablo-style-games". Now, the goal is to push everyone else off the platform into the lava, so they lose health. You lose health when using maybe a certain ability, being on the lava and getting hit by an ability. You can buy abilites and items with gold in a shop. You gain gold when being one of the last to die in this round, killing someone or making a lot of damage. So after only one magician is left, the shop appears and you can buy abilites like fireballs/laser/teleport and boots/additional health/etc. You can set the number of rounds, after which the game is over, so a winner is determined. During a round, the stone platform shrinks by time and the lower the health of a warlock, the further it gets pushed by a fireball/laser/bouncing ball/etc.

 

Why I haven't done it yet?

I did, and got frustated after two weeks because I didn't know how to do it. Meanwhile, I've been practicing a lot of programming, tried some engines and created small applications and games. I'm studying computer science and in the next semester I will start Games Engeneering as a second bachelor.

I would like to start this project with 2-4 people who are passionate about games, would like to work in a team and have the time to do so. I am looking for at least one graphics designer for models and one developer.

 

The technical outline:

I am familiar with C++ and C# and have immediate to advanced skills in Java. Therefore I want to create this game in Java with the jMonkeyEngine, but if there are any better suggestions, I am willing to consider those. I know, Java does not have the best performance, blabla. But I am working on a Mac, I know a lot work on Linux and some on Windows. Hence, it is alot easier to manage the project. I want to do the code management with git. Plus, this game won't as much power to run as a 3D ego-shooter and even those exist, written in Java. It can be open source, I am not looking to getting any money out of this, still that doesn't mean we can't.

 

What do you think?

Is this project possible with 3-5 persons?

How about the technical outline? Suggestions or recommendations?

Interested? Great, just post!

Any other things you want to tell me?

 

Have a nice weekend!


#1Speedy_92

Posted 23 March 2013 - 07:09 AM

Hey everyone,

do you know the Warcraft III Map Warlock? I've always wanted to create a game like this as a standalone.

 

For the ones who don't know what it is:

Warlock is a "kind of 3D" round based game where every player is a caster/magician=warlock. The arena is a platform, surrounded by lava. You watch from a spot above the platform, so it is not a first person. It is more like the view in "Diablo-style-games". Now, the goal is to push everyone else off the platform into the lava, so they lose health. You lose health when using maybe a certain ability, being on the lava and getting hit by an ability. You can buy abilites and items with gold in a shop. You gain gold when being one of the last to die in this round, killing someone or making a lot of damage. So after only one magician is left, the shop appears and you can buy abilites like fireballs/laser/teleport and boots/additional health/etc. You can set the number of rounds, after which the game is over, so a winner is determined. During a round, the stone platform shrinks by time and the lower the health of a warlock, the further it gets pushed by a fireball/laser/bouncing ball/etc.

 

Why I haven't done it yet?

I did, and got frustated after two weeks because I didn't know how to do it. Meanwhile, I've been practicing a lot of programming, tried some engines and created small applications and games. I'm studying computer science and in the next semester I will start Games Engeneering as a second bachelor.

I would like to start this project with 2-4 people who are passionate about games, would like to work in a team and have the time to do so. I am looking for at least one graphics designer for models and one developer.

 

The technical outline:

I am familiar with C++ and C# and have immediate to advanced skills in Java. Therefore I want to create this game in Java with the jMonkeyEngine, but if there are any better suggestions, I am willing to consider those. I know, Java does not have the best performance, blabla. But I am working on a Mac, I know a lot work on Linux and some on Windows. Hence, it is alot easier to manage the project. I want to do the code management with git. Plus, this game won't as much power to run as a 3D ego-shooter and even those exist, written in Java.

 

What do you think?

Is this project possible with 3-5 persons?

How about the technical outline? Suggestions or recommendations?

Interested? Great, just post!

Any other things you want to tell me?

 

Have a nice weekend!


PARTNERS