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#ActualWFP

Posted 23 March 2013 - 12:04 PM

liprsyme:  Yes, I should have mentioned it, but the texture I'm using for the floor plane is just a 1 x 1 pixel white texture that's just tiled over the entire thing.  The texture's format is X8R8G8B8, but I also tried just a few moments ago changing that to A16G16B16R16F just to see if it would help.  It did not.

 

AgentC:  Interesting.  What about the fact that the bands are still there when using the DXGI_FORMAT_R16G16B16A16_FLOAT back buffer format?  I've posted a picture.  Please disregard the non-gamma-correctedness of it (it's automatically put into linear color space, see here http://msdn.microsoft.com/en-us/library/windows/desktop/ff471325(v=vs.85).aspx).  At this point, is it basically just the fact that the monitor is incapable of producing a colors between those banded values?  By the way, you're right - the image is produced identically when I switch to the forward renderer.

 

powly k:  That's a good idea, I may try that out if it turns out to be strictly a monitor-related issue.

 

Editted to include image and forward rendering comment.


#2WFP

Posted 23 March 2013 - 12:03 PM

liprsyme:  Yes, I should have mentioned it, but the texture I'm using for the floor plane is just a 1 x 1 pixel white texture that's just tiled over the entire thing.  The texture's format is X8R8G8B8, but I also tried just a few moments ago changing that to A16G16B16R16F just to see if it would help.  It did not.

 

AgentC:  Interesting.  What about the fact that the bands are still there when using the DXGI_FORMAT_R16G16B16A16_FLOAT back buffer format?  I've posted a picture.  Please disregard the non-gamma-correctedness of it (it's automatically put into linear color space, see here http://msdn.microsoft.com/en-us/library/windows/desktop/ff471325(v=vs.85).aspx).  At this point, is it basically just the fact that the monitor is incapable of producing a colors between those banded values?

 

powly k:  That's a good idea, I may try that out if it turns out to be strictly a monitor-related issue.


#1WFP

Posted 23 March 2013 - 12:02 PM

liprsyme:  Yes, I should have mentioned it, but the texture I'm using for the floor plane is just a 1 x 1 pixel white texture that's just tiled over the entire thing.  The texture's format is X8R8G8B8, but I also tried just a few moments ago changing that to A16G16B16R16F just to see if it would help.  It did not.

 

AgentC:  Interesting.  What about the fact that the bands are still there when using the DXGI_FORMAT_R16G16B16A16_FLOAT back buffer format?  I've posted a picture.  Please disregard the non-gamma-correctedness of it (it's automatically put into linear color space, see here http://msdn.microsoft.com/en-us/library/windows/desktop/ff471325(v=vs.85).aspx).  At this point, is it basically just the fact that the monitor is incapable of producing a colors between those banded values?

 

powly k:  That's a good idea, I may try that out if it turns out to be strictly a monitor-related issue.


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