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#ActualMJP

Posted 24 March 2013 - 12:28 AM

Yeah average framerate alone definitely isn't enough. You really want a graph of frame times (don't use FPS, it's non-linear) so that you can clearly see if there's any spikes, fluctuations, or stuttering. A highly variable frame time results in a very bad playing experience, even if the average frame rate is still "high". So a game that's locked at a constant 33.3ms (30fps) will often be perceived as "smoother' than a game that averages close to 16.6ms (60fps) but fluctuates from frame to frame.


#1MJP

Posted 23 March 2013 - 01:47 PM

Yeah average framerate alone definitely isn't enough. You really want a graph of frame times (don't use FPS, it's non-linear) so that can clearly see if there's any spikes, fluctuations, or stuttering. A highly variable frame time results in a very bad playing experience, even if the average frame rate is still "high". So a game that's locked at a constant 33.3ms (30fps) will often be perceived as "smoother' than a game that averages close to 16.6ms (60fps) but fluctuates from frame to frame.


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