• Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

We're also offering banner ads on our site from just \$5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.

### #Actualkeym

Posted 24 March 2013 - 01:57 PM

Hello,

I'm trying to make picking working following this tutorial: http://www.rastertek.com/dx11tut47.html

I'm not sure is it me or the author confuses spaces at the end of this tutorial? Can someone have a fresh look at this? Namely he states that multyplying vector by inverse view matrix we get the result in view space. Shouldn't it be in world space? And then we go from world into object space and there make final test? His ray intersection doesn't take into account sphere position so final test looks like it's in object space, but he also says it's in world space... So yeah, thoughts?

### #2keym

Posted 24 March 2013 - 01:55 PM

Hello,

I'm trying to make picking working following this tutorial: http://www.rastertek.com/dx11tut47.html

I'm not sure is it me or the author confuses spaces at the end of this tutorial? Can someone have a fresh look at this? Namely he states that multyplying vector by inverse view matrix we get the result in view space. Shoudn't it be in world space? And then we go from world into object space and there make final test? His ray intersection doesn't take into account sphere position so final test looks like it's in object space, but he also says it's in world space... So yeah, thoughts?

### #1keym

Posted 24 March 2013 - 01:55 PM

Hello,

I'm trying to make picking working following this tutorial: http://www.rastertek.com/dx11tut47.html

I'm not sure is it me or the author confuses spaces at the end of this tutorial? Can someone have a fresh look at this? Namely he states that multyplying vector by inverse view matrix we get the result in view space. Shoudn't it be in world space? And then we go from world into object space and there make final test? His ray intersection doesn't take into account sphere position so final test looks like it's in object space, but he also says it's in world space... So yeah, thoughts?

PARTNERS