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#ActualEddieV223

Posted 24 March 2013 - 04:25 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.  You will be making console applications for quite some time.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.


#5EddieV223

Posted 24 March 2013 - 04:23 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.


#4EddieV223

Posted 24 March 2013 - 04:22 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on an API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.


#3EddieV223

Posted 24 March 2013 - 04:21 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on an API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )


#2EddieV223

Posted 24 March 2013 - 04:18 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.

 

Some examples

IDE ( free ) Microsoft Visual Studio 2012 express for windows desktop

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on an API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

#1EddieV223

Posted 24 March 2013 - 04:16 PM

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.

 

Some examples

IDE ( free ) Microsoft Visual Studio 2012 express for windows desktop

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com


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