What do you mean by "Stripify"? That seems like slang to me.
Blender is capable of letting you do most of what you can in 3ds Max. I have used both and would much rather use Blender and lastly import into Max for certain things which are on rare occasion needed that way. Max is just a nightmare for me to navigate. Blender has improved recently in this regard, but always was more artist friendly than Max, in my opinion.
Remember that the fewer data files which ship with your model then the better the performance in the game. Examples of data files: Material, Texture, Shader, etc